The levels generated are pretty bare of course, since I'm working on the overall structure rather than adding detail. I do need to solve a few minor issues, but hopefully I'll be able to upload this next article in a few days. (Take that with a grain of salt; we've all seen exactly what 'a few days' can turn into when I'm involved).
🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
I updated the Accidental site with a screenshot of a level generated using the accretion fractal technique I am currently refining, as described in the last post. Have a look:
The levels generated are pretty bare of course, since I'm working on the overall structure rather than adding detail. I do need to solve a few minor issues, but hopefully I'll be able to upload this next article in a few days. (Take that with a grain of salt; we've all seen exactly what 'a few days' can turn into when I'm involved).
The levels generated are pretty bare of course, since I'm working on the overall structure rather than adding detail. I do need to solve a few minor issues, but hopefully I'll be able to upload this next article in a few days. (Take that with a grain of salt; we've all seen exactly what 'a few days' can turn into when I'm involved).
Previous Entry
Shhhh! Be vewy, vewy qwiet. I'm hunting bugs...
Next Entry
Accretion fractal tutorial
Advertisement
Latest Entries
Mechanics of Flow in Gold Rush.
6372 views
Gold Rush
5111 views
DungeonBot3000: Inventory and Items Display
5385 views
DungeonBot3000: Postmortem
5354 views
DungeonBot3000: Boss Fight Scripting
4786 views
DungeonBot3000: Friggin Laser Beams
5391 views
DungeonBot3000: Video
4533 views
DungeonBot3000: Stats, Combat, and Items
6436 views
DungeonBot3000
4746 views
Diablo:Immortal
13371 views
Advertisement