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Controls feature branch merged.

Published August 21, 2020
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Welcome back everyone.

I've decided to make some changes with this blog, and with myself. I've realized that the most important factor working against this project wasn't any external difficulty in my personal life, although there's plenty of those - it was my attitude and unhealthy outlook. Out of self respect I need to see this project through to completion before I move on to a new one. That will bring a sense of accomplishment, closure, confidence and experience I would need to take on the other challenges that await. Whether that results in further opportunities for me is not something I choose to dwell on at the moment. The experience is the goal at the moment, and nothing will dissuade me from that goal. I wish only to return to honing my skill and creating something beautiful.

“Today is victory over yourself of yesterday. Tomorrow is your victory over lesser men.”

  • Musashi

At long last I have completed the controls feature branch. At the moment I have wired up the virtual gamepad to control the state of Bob. Unfortunately it is hard at this stage of the engine's development to test how effective that work has been, so it is time to start work on the motion characteristics and translate that control input into some motion on screen. I've reviewed what motion characteristics I had from v1 of this engine and all I can say is I must have been very tired and very short on time when I got to this last time. Better to scrap it and start over. Work on the movement branch is begun. When I reach this milestone we'll have some screen caps to show for it.

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