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#WeekInReview

posted in Rubikon
Published August 25, 2019
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Week In Review: ‘The Mill’ and shaders, shaders, shaders…

Let’s bring you up to date with our weekly summary!

Visuals

  • Second scene ‘The Mill’
  • Main character design and animation in progress
  • Sprite distortion via shaders for dynamic wind visualization
  • Shader for 3D mist effect
  • Dithering shader for new field of view visualization

Unity

  • Implementation of our second scene
  • WeatherManager refactoring
  • Manual and dynamic weather feature
  • LockDirection feature for upcoming combat system
  • Learn the ropes of shaders
  • Several fixes and minor improvements
  • Combat system performance boost
  • Combat system in progress
  • Character editor in progress

 

Check out our recent weather teaser and don’t miss our main character revelation on next #ScreenshotSaturday! Take care!

 

http://rubikon.dev
https://www.instagram.com/rubikongame/
https://www.reddit.com/r/Rubikon_Game/
 

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