🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Tweaks

Published February 22, 2013
Advertisement
Spent a little time at work tweaking things and getting a better feel for it:

0WIYY86.jpg

A possible sticking point for me is trees. Well, vegetation in general. I've always had a hard-time with low-poly vegetation, which is why previously I would just use an L-system or other generator to generate high-poly vegetation, since I was just rendering it to sprites. Now, though, if I stick with this style I'll have to hone my barely-existent skills. I did a clump of practice trees, really quick ones, and they actually don't look horrible to me. A bit simplistic, perhaps, and I should probably have spent a bit more texture budget and added a lightmap with some ambient occlusion to help with the shading, but all in all it looks okay.

Most of what I did during my free time at work, though, was starting on some of the miscellaneous wiring required to hook this new setup to existing Goblinson Crusoe framework and systems. The swap should be fairly straightforward, but there is some work to be done.
3 likes 2 comments

Comments

MARS_999

Very nice work!

I am sorry but haven't read all of you postings, but are these hex grids all polygons, or just a quad texture... If each grid is a mesh how many polygons per hex?

Thanks!

BTW where is Accidental Noise lib at!!!! angry.png

You promised me awhile ago an update damit!!! :)

February 22, 2013 03:19 AM
JTippetts

The hexes are somewhat heavy-weight, about 380 faces per tile, a bit more for the mountains to maintain the silhouette. In any final art pass, I would probably do a merge on some of the flatter tiles, but right now I'm not too concerned about it.

And yeah, I did promise you an update. I'm sorry. :/ But you know, I've quite forgotten what it was I'm supposed to fix. :P

February 23, 2013 01:44 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement