🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Blender Cycles
The Path-tracing Renderer
Material Nodes
Building a Simple Scene
Summary of Tri-planar Texturing
Compositing
Previous Entry
Tri-planar Texture Mapping in Blender Cycles
Next Entry
Blender Cycles Landscape, Foreground
Advertisement
Latest Entries
Mechanics of Flow in Gold Rush.
6368 views
Gold Rush
5107 views
DungeonBot3000: Inventory and Items Display
5374 views
DungeonBot3000: Postmortem
5346 views
DungeonBot3000: Boss Fight Scripting
4783 views
DungeonBot3000: Friggin Laser Beams
5387 views
DungeonBot3000: Video
4529 views
DungeonBot3000: Stats, Combat, and Items
6429 views
DungeonBot3000
4744 views
Diablo:Immortal
13366 views
Advertisement