Hopefully this will keep the journal interesting, so here is this week's issue! Please let us know what you think.
News
We have created a progress page for Loradon 3.0 so that you can see how much work is left to be done until the Preview is released. The overall percentage is only reflecting work since August 22nd, 2008 since we were not tracking progress this way before that date.
http://www.ifthensoftware.net/loradon_online/progress/
We have also released a new screenshot of Loradon 3.0, showing us fighting jellies as a group.
![screenshot](http://www.ifthensoftware.net/loradon_online/images/screenshot17sm.gif)
From the Programmer
Written by Invisible
If you need help with a webpage and you use tables, I don't recommend going to #CSS or #HTML on freenode. They are somewhat table-phobic.
The progress page isn't displaying correctly in Safari and Chrome, which after a lot of googling I found out is a common problem without a solution. I've thought of a work-around though. The problem is with the two tables that make up the left and right columns, which don't take up 100% of their container cells in Safari and Chrome. To fix that problem, I'll get rid of the column tables and make the container cells tile the column middle graphic in the background. I'll then use divs to place the tops and bottoms of the columns. This will work since the top and bottom graphics for the columns will block out the entire middle column graphic that is being tiled behind them.
Latest Dev Demo Report
Written by Roarman
The September 19th demo went well. I made a few different characters and re-tested some bugs that got fixed. Not a lot of new content was added, due to the amount of issues that had to be worked on from the last demo. I shot a lot of jellies with my bow, abusing a bug that allowed me to shoot two arrows at once. Fun times. The new magic graphic looks well animated, as always. Couldn't stop casting that :) The outskirts are well filled in with jellies now, so I can fight in several spots instead of being stuck to one area. Another tester and I teamed up and got to level 3 together. We had a great combination going, and left the outskirts a gooey mess.