🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Adventures in retro gaming

Published July 14, 2008
Advertisement
So for the past several weeks I've had this glorious, functional MS-DOS 6.22 machine running happily under my coffee table. It's provided several hours of blissful retro gaming awesomeness.

But, as with any good story, there's a dark side.

I have no mouse.


This rules out a lot of the games that I wanted to play on the machine in the first place - Monkey Island, Return of the Phantom, SimCity 2000, Warcraft.... I've been bound to the torment of a keyboard-only existence, and it has fractured my very soul.

Imagine my glee, then, when today's mail arrived - and, with it, came a nice, shiny new serial port mouse - one I could use with my ancient machine.

I plugged the sucker in and fired up the drivers, only to be confronted with a mysterious error: COM port cannot found. Huh.

After some fiddling in the BIOS, I managed to get COM1 and COM2 sort of working... except the mouse drivers (all three that I tried) still refused to acknowledge that there was, in fact, a mouse plugged in.

Thus it came to be that my only course of action was to drop some money, and acquire a PCI board with some COM ports on it, just to make sure.


As it turns out, $50 later, the PCI board also doesn't improve the situation.


I did notice something intriguing while opening up the machine, however - there, nestled right up under the AT keyboard jack, was a PS2 mouse jack. I hadn't seen or been able to make use of that jack previously, for one simple reason: the case doesn't have a hole there.

Without a hole, it's kind of impossible to plug anything into the PS2 mouse jack. Impossible, unless, of course, the case was dispensed with and the motherboard laid bare on the sofa for examination.

After some minor surgery of the screw-removal type (and a few cable rearrangements) I got the port somewhat accessible, and popped in my sole functional PS2 mouse.


Instant success.


So now I have not only wasted time but also money on trying to get a serial mouse to work, when all this time I could have been using the PS2 port... if only the case had a hole.


That means that now it is time to make a hole, because damnit, I wanna play my games.

I am now brandishing a pair of tin snips threateningly at the case, and should hopefully be filling my new hole in short order.


Get your mind out of the gutter.
0 likes 8 comments

Comments

evolutional
Hey, I wasted money on a bluetooth USB dongle for my PC trying to get a wireless 360 controller to work... only to find that the 360 uses WiFi, not Bluetooth, so I had to buy a wired controller anyway. Wasted money++

July 14, 2008 03:24 PM
benryves
I never managed to get any PCI cards that weren't video cards to work under DOS. [sad] Thank goodness for ISA!

Incidentally, which mouse driver did you try? I always found Microsoft's to be pretty reliable, but CuteMouse is decent too.

I've got a 100MHz P1 machine and a 166MHz P1 MMX machine lurking under my bed, as well as copies of MS DOS 6.22 (on the original floppies and all). I should hook them together with a null modem cable and play some DOOM or Quake deathmatch/co-op. [grin]
July 14, 2008 04:36 PM
ApochPiQ
I went through the Microsoft driver, CuteMouse, and a third vendor-provided driver that came with the serial mouse. None of them worked, which leads me to suspect that something's cooked on the motherboard.

But it doesn't matter anymore, because there's now a gaping hole in the side of the case, and I can plug in (and use) my PS2 mouse.


Huzzah for slicing up metal in the name of gaming.
July 14, 2008 04:51 PM
Dragon88
Why not just use dosemu or dosbox on a "real" computer? Your mouse would work great.
July 14, 2008 05:26 PM
ApochPiQ
Because emulators are bullshit and rarely work, even on a heavy-duty machine like my workstation. I'd rather play games than try to figure out some idiotic compatibility workaround so the sound doesn't glitch, or the framerate doesn't skip, or whatever.

Believe me, I've wasted far too much time screwing around with emulation. It's a great theory, sure - but in reality it completely sucks.


Besides, this way I can have a computer under my damn coffee table. Don't you understand the inherent awesomeness of this? [razz]
July 14, 2008 07:20 PM
LachlanL
Man, Doom over a null-modem cable. That takes me back [smile]

My friend and I used to have tonnes of fun making Doom2 dehacked patches. In the end we just about totally converted all of the weapons & enemies. Turned the plasma gun into a flame-thrower, made all of the enemies leave blood-trails when they got hit, sped up the chaingun (now a minigun) and shotguns, turned the chainsaw into a taser, made the rocket-launcher rockets do area-of-effect damage as they travel (called it a "Thermite Cannon") and turned the BFG into a personal defence weapon (basically just explodes the BFG shot as soon as fired).

Of course, once you've beefed up the weapons and health, you have to beef up the bad guys as well. The troopers did 3-shot bursts instead of one shot. The shotgun guys just kept pumping those shotties. Turned the imps into insane marines who fired rockets, the cacodemons spewed streams of flame, etc, etc, etc. And they're all harder to kill. My friend made some insanely hard marine enmies that fired the plasma gun and shot a BFG at you when they died! In the end we had a game that was still balanced and difficult to play single-player, coop or multi, but it was chaotic and very fast. Getting caught in your opponent's flamer and having your screen go red!

Ahh, the memories! [grin]
July 14, 2008 07:34 PM
Dragon88
Quote: Original post by ApochPiQ
Because emulators are bullshit and rarely work, even on a heavy-duty machine like my workstation. I'd rather play games than try to figure out some idiotic compatibility workaround so the sound doesn't glitch, or the framerate doesn't skip, or whatever.

Believe me, I've wasted far too much time screwing around with emulation. It's a great theory, sure - but in reality it completely sucks.


Besides, this way I can have a computer under my damn coffee table. Don't you understand the inherent awesomeness of this? [razz]


My experience differs radically from yours, in that case.

Yes, but why must it be a DOS machine? The awesomeness factor would be higher if it were IN your coffee table, too... sounds like an application for a macbook air...
July 15, 2008 06:36 PM
ApochPiQ
Quote: Original post by Dragon88
My experience differs radically from yours, in that case.

Yes, but why must it be a DOS machine? The awesomeness factor would be higher if it were IN your coffee table, too... sounds like an application for a macbook air...



It's a DOS machine because I want to play DOS games. No point running Linux for that, now is there? [wink]

Besides, I want to. That's plenty of reason.
July 16, 2008 09:09 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement