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Published August 08, 2006
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The agony has ended. I've finally found suppliers who actually carry stock of Conroe CPUs and compatible motherboards, and made the big plunge.

Now I just have to wait on shipping. There's also a small chance that the place I got the CPU from will be sneaky filthy bastards and drop it on back-order, but we'll see.


The final specs:
  • Intel E6600 Core 2 Duo CPU

  • Asus P5B-Deluxe Motherboard

  • G.Skill 2GB DDR2-800 CAS4 RAM

  • Sapphire Radeon X800XL GPU

  • Seagate Barracuda 300GB SATA3 HDD


The GPU is easily the weak point in the system, but it's a beefy enough card, and it'll run the stuff I need to work on plenty well. It's also an easy upgrade should the need arise down the road.

So... if the universe decides to play nice with me, I should be free from my sluggish-development woes within a week. I'm not holding my breath, though.

For now I've got my laptop set up and using one of my LCDs as a second display. It's awkward as anything and very annoying to have two totally different-sized monitors, but it's only for a week or two at the most - and the speed gains over my old machine are so huge as to make it more than worth the discomfort.


All told it clocks in at just under $1350, which is a couple hundred more than I originally wanted to spend, but considering the increased wallop of the Conroe CPU and an added 100GB of hard drive space, I think the price difference is more than reasonable.

It'll be almost two months from my original decision to upgrade when I finally get this machine built. Waiting totally sucks.
0 likes 2 comments

Comments

zedzeek
i dont know if u program stuff but
that radeon is only d3d ps2.0 , a nvidia 6600 is ps 3.0
youre prolly aware of this though
August 09, 2006 04:55 AM
ApochPiQ
Yes, I know. I don't do shader programming so I don't need more than SM2 support. If I absolutely need to run SM3 code, I have a 7900GT in my gaming machine which I'll use instead.

For writing gameplay logic and low-level functionality, SM2 is more than adequate. My main bottleneck is CPU anyways (debugging a next-gen game on a 4 year old CPU is hell) so I've poured most of my cash into the Conroe hardware.


Thanks for the concern, though [wink]
August 10, 2006 01:53 PM
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