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Hello Again! In this new series of blog posts we are going to describe aspects of the design and development of Rock of Ages 3. In this first one we are going to look at some of the new art styles and places we looked at for level designs.
From the first Rock of Ages, the idea for locations is that …
On January 10, make your own levels and break everyone else’s! Sign up now for the Rock of Ages 3 Closed Alpha!
Play in the Closed Alpha on Steam to get a bonus "Retro Boulder" and "Guinea Pig Banner" in game - sign up early so you don't miss out!
And check out this new trailer!
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For more information about The Eternal Cylinder, visit the official website, where you can also sign up to join the upcoming Beta.
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Follow ACE Team:Here are two IGN interviews (and footage) of The Eternal Cylinder at Gamescom with Carlos Bordeu:
1. Interview on IGN.com. If the video doesn't play, turn off ad block or watch it on YouTube at 1:21:16
2. At 1:51:37
For more information about…
Hello community! We're proud to present our latest title, which is just around the corner; SolSeraph! In this game you are put in the wing-tipped shoes of an almighty divinity who is tasked with rebuilding civilization while protecting the people from the constant threat of mythical demons and…
Crash Through the Course of History in Rock of Ages 2: Bigger & Boulder
Get Ready to Rock on the Nintendo Switch™ Starting Today
IRVINE, Calif. – May 14, 2019 – Rock of Ages 2: Bigger & Boulder is now available digitally on the Nintendo Switch™ for $14.99! Featuring a quirky comb…
Today marks a very special date that is dear to us here at ACE Team; 10 years ago on April 21st we released our debut title to the industry. Zeno Clash launched on Steam and with it we were honored to receive the support from our awesome community and the recognition of the industry that saw som…
We'd like to start this blog post by first apologizing to everyone for the obvious lack of news with regards to upcoming or in-development projects at ACE Team. We usually have announcements within a reasonable time frame from our last release, but it just happens that 2018 flew past us and we w…
Rock of Ages 2 is having a Free Multiplayer Weekend on Steam! The tutorial level is free to try as well, so you can learn the ins and outs of the game before taking on the competition. Have fun!
And it's 50% off! http://store.steampowered.com/app/434460/
We've released patch 1.07 which …
Rock of Ages 2 won 'Best Gameplay' at the AzPlay 2017 yesterday. We're honored!
Carlos Bordeu at the stage:
Video of the awards (Rock of Ages 2 at 36:54).
Carlos Bordeu's talk at AzPlay 2017 about the development of Rock of Ages 2 (in English, starts at 2:08):
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Hi everyone,
The wait is finally over! We are so happy to release yet another game which we are super proud of having created. We thank all the people that have stuck with us over this rather long development cycle and we really hope everyone enjoys the game.
Thank you again!
The ACE …
Hi guys! We've finally set the release date for Rock of Ages 2; August 28, which is just around the corner! Check out our latest "Rockin' Trailer" to get a preview of what we've been working on all these last months.
The title will release for $14.99 and as a bonus we're throwing a free 'Bi…
Hi guys,
We wanted to drop by with another cool blog post that describes one of the new boulders featured in the game. But before we get in to this, we just wanted to briefly mention that we should be announcing the release details very soon. We're currently work…
[color=#b22222][size=7]Impressionist Art in Rock of Ages 2, using Unreal Engine 4[/color]
People who have been following our blogs will know by now that we're putting a lot of effort into creating distinct visual art styles for the different art periods of the game. Of all the work we've done, the m…
[color=#b22222][size=7]Unit review: Da Vinci tank[/color]
[color=#b22222]
360 degree firepower![/color]
The Da Vinci tank was one of the first new unit ideas we decided for the sequel, but it was also one of the very last units to reach its final design because we iterated with it many times before r…
[color=#b22222][size=7]Level comparison: Bologna vs L'Aquila[/color]
Hey guys. Apologizing here again for the lack of updates. The recent Game Developers Conference trip has generated a lot of interesting developments regarding our upcoming projects and there's also been some cool new stuff happenin…
Welcome to the latest 'behind the scenes' update where we've prepared a special treat for those interested in the music developments of the sequel.
In the following video Patricio Meneses introduces us to the new Main Theme - the piano version (we're still keeping the primary composition secret for…
[color=#b22222][size=7]Level comparison: Scotland vs Wallachia[/color]
[font=inherit] Hi guys. Sorry for the delay for this latest update. Starting a new year generally has us busy with a bunch of things and while many of you may be enjoying a nice cool winter, here in Santiago it feels like a furn…
[color=#b22222][size=7]Unit review: The Battleship[/color]
Hey guys. Welcome to a new defensive unit overview. This time we'll be looking at the updated Battleship.
Same or not?
The battleship serves a similar purpose to that of the original Rock of Ages. The unit fires in to the air and the p…
[color=rgb(178,34,34)][size=7]Navigating the battlefield[/color]
Rock of Ages is a race to destroy the enemy castle gates (and then squishing the opponent's puny leader with your boulder), so it is important to design levels that are clear to navigate.
Worlds collide!
One innovation we brought to th…
[color=#b22222] The Balloon Boulders![/color]
By now you may know that in Rock of Ages II different boulders have different attributes, and you can choose unique ones to play in your matches.
Today we will talk about the Balloon Boulders...
The main advantage that Balloon Boulders have is pretty…
[color=rgb(178,34,34)] The unit roster[/color]
[subheading]Assembling your army[/subheading]
In Rock of Ages 2 we wanted to introduce a wider variety of units for players to choose from. But by introducing so many units we quickly realized that managing such a big roster in a match would be very tr…
[color=rgb(178,34,34)] Rockin designs: The Medusa Boulder[/color]
Today we are sharing the design process for Medusa's Boulder.
Where's that face?
In Rock of Ages 2 we have a greater variety of boulders, so we figured we could associate one new boulder to every character you find in Story mode. Eve…