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Developer Blogs

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iozz.sab
June 15, 2024
Goo Go - Test your skills, patience, and nerves!

Welcome to "Goo Go"! Steam link
 

Control Goo using a triple jump and movement keys to overcome obstacles and climb higher and higher. This is a very challenging game that will test your skills, patience, and of course, your nerves.

Game Features:

– Challenging but not impossible gameplay. Pers…

51 views
gamedevdigest
June 14, 2024
Game Dev Digest Issue #237 - Graphics Programming, Animation, and more

This article was originally published on GameDevDigest.com

Lots of great material to dive into this week. Enjoy!

Unity Tutorial: Particle Plexus (Part 2) - In the last part of this tutorial series, we setup the basis of our Plexus system. Lines were correctly rendered between particles, and we sampl…

488 views
wize1
June 12, 2024
update: wui py

So I made the decision to change the way i'm doing the game. I opted for a much more simplistic mini map representation of the game world and node based movement instead of tiles and open movement. Sadly to admit it's because I am a really terrible artist and I tried drawing some sprites and they l…

473 views
klg71
June 09, 2024
Teaser: Desert of Pain
Desert of Pain is a new World level.

The idea, game design, monsters, and most models originate from Madraox.

The level is divided into four zones.

The earth zone contains rocks and a plateau. The fire zone is filled with volcanic activity. The dune-themed zone with some oasis in between. The th…
1,298 views
wize1
June 07, 2024
UPDATE : WUI py github

I put all the code into one file. I also add some map themes. They aren't that great but they are just to get started with testing out the new map generation.

Feel free to make a few new maps or even make your own map theme. Let me know if you have any errors or suggestions.

https://github.com/L3g3nd…

1,745 views
gamedevdigest
June 07, 2024
Game Dev Digest Issue #236 - Cinematics, UX and more

This article was originally published on GameDevDigest.com

Some UX advice, cinematic breakdowns, code patterns, plus a lot more. Enjoy!

What makes a game cinematic? The answer is changing - The nun adventure game Indika is more interested in Tarkovsky than Bruckheimer
polygon.com

Everything I Know Abo…

1,812 views
wize1
June 03, 2024
WUI py github repo

This is specifically the editor only for the game maps. I will be posting the game app later. I had to make a sort of proprietary editor specific for my game because of the unique way the game is played by a kind of node-based octo-directional movement. Please provide any feedback or problems you e…

2,931 views
LizardGamesStudio
June 03, 2024
Become the King of Farting! | More great updates in A Story About Farting! 💚💨

Discover new sounds that will make the game even more disgusting and revolting! 😎😅 💚 

The new update for A Story About Farting introduces: 

- new sounds that are so disgusting, You'll fart and burp yourself when you hear them! Seriously, it's really gross, but we love it! 
- smoother ga…

3,377 views
klg71
June 02, 2024
Release - Run of Elements

I could not decide whether to release the content directly to the live servers. Then, I discovered a nasty bug on the live systems and decided to take two steps forward.

So, I released the raid to live.

You might remember the old Pit of Elements and Firebound Forge level. 

They got a complete ov…

3,199 views
wize1
June 02, 2024
Started 5 years ago

I started learning programming 5 years ago because it became clear to me by the advice of others that if I can't afford to pay someone to make the game, I have to make it myself. So, I started small with some arcade like games in some game engines and i've been practicing pretty regularly and learn…

3,472 views
Calin
June 01, 2024
Training workers

I don't know what else I should say, nothing super impressive in this video just training units. 

https://youtube.com/shorts/I-a5eMCGFu8?feature=share

18,555 views
gamedevdigest
May 31, 2024
Game Dev Digest Issue #235 - Rendering Tutorials, Physics, Community, and more

This article was originally published on GameDevDigest.com

Get it while it's hot! Another jam packed issue of game dev content. Enjoy!

Voxel Displacement Renderer — Modernizing the Retro 3D Aesthetic - I’ve been developing a custom real-time renderer which uses very small voxels to produce a distinc…

4,201 views
theaaronstory
May 28, 2024
Waterfalls and Ghosts│ Falterstone prototype release #4

It still takes a lot of time. Prototype or not. And compared to the last updates, this one is way more moderate.

Last time we've left of with the addition of immediate things to do, which begged the question of what to do next. Exploration was a big part of the concept, springing from its replay-abi…

5,493 views
FlipThaSwitzh
May 28, 2024
Finishing bang

I documented my finishing touches to my mobile game through my YouTube devlog, feel free to check it out 🙏

24,082 views
bertjanwan
May 28, 2024
Influence of programming work on health

Feeling lousy from long hours at work is rough. The health apps? Yeah, they were pretty useless for me. So, I thought, why not try something old-school to get back on track?

I stumbled on some research that hit home. It said mental health is tied to stress and overall physical health. As a programme…

4,998 views
jhocking
May 28, 2024
Custom Roblox Clothes

I created some custom clothing for my son’s character in Roblox. Specifically, he created a character named Frankie Fley who wears a suit, but the front got torn up by an out-of-control monster:

I’d never made any custom assets for Roblox so I had to figure this out for the …

5,013 views
cpfr
May 27, 2024
Improving Localization

My first attempt for switching the game's locale was to ask the player to restart the game after the locale change. In some applications this is common, since the effort to update every visible bit that might already have been loaded in a different locale, is relatively high - is it?

Ambitions Caus…
18,985 views
klg71
May 26, 2024
Generating Geometrical Structures - SoulerCoaster Release 1.5
Patch Notes:
  • Fixed mesh at line edges
  • Added option for cheap edge generation
  • Added option to adjust normal vector
  • Added option for custom planes.
  • Enhanced prefab examples

You can find it in the Unity AssetStore: https://assetstore.unity.com/packages/vfx/magic-energy-line-generator-275055​.

I have severa…

5,385 views
gamedevdigest
May 24, 2024
Game Dev Digest Issue #234 - Enhancing Your Game

This article was originally published on GameDevDigest.com

Check out the latest tips on enhancing your game in various ways. Enjoy!

This Artist Added Custom Subsurface Scattering to Unity URP - And shared the nodes so you can recreate the setup yourself.
80.lv

Sun Beams / God Rays Shader Breakdown - I…

6,136 views
cpfr
May 22, 2024
A Late, but Massive Update

It has been a long time since the last update.

Somehow it was predictable. In the last post (almost 4 years ago!) I wrote about some fixes and new features I wanted to implement for version 1.0.2 of the game. I wrote about the fisheye rendering correction, which was already implemented by then, and …

5,395 views
Joey_JY
May 22, 2024
0522-updates

Tested the latest version

Feedback:  

The hook mechanic is not flexible enough

Uniform resolution required

To do:

waiting for the new design, add to the map.

References:

Godot development videos on Youtube.

30,338 views
MochiGameDesign
May 20, 2024
The Magic of Pre-Production in Video Games' Development

Ah, video games. They’ve come a long way from the pixelated pastures of Pong to the immersive worlds of The Witcher and Red Dead Redemption. But while the final product gets all the love and adoration, the real hero often goes unnoticed. No, it’s not the caffeine-fueled programmers or the sleep-dep…

6,898 views
aigan
May 17, 2024
The Promise of Adventure

The second half of this article was previously posted in the forum under the name The promise of freedom in story games with over 100 comments (from me answering questions).

Imagine a game where you inhabit a living breathing world with the freedom to go anywhere you want. Find your own unique solut…

7,285 views
MaximSnd
May 17, 2024
Testing the concept of dynamic navigation layers

The dynamic pathfinding layer is a combination of navigation and control logic. It's not like in navmesh. In the video, two layers play with each other. Without a player. This is done as an example, but the developer can add a third, fourth, etc. layer, can include agent reactions to the player, et…

6,399 views
FlipThaSwitzh
May 15, 2024
Releasing Bang

so i was just sitting at my desk this thursday evening then i thought i should make a new game in 4 days for the fun of it.

I got inspired off of flappy bird

Check out the video devlog here!

30,323 views
Calin
May 15, 2024
Buildings construction

The graphics are boring I know.  I must switch to an isometric engine or 3d engine.  The second building is not pure white like the first one because it`s a different type of building. The size is the same as the size of the HQ same color too would have been confusing. 

https://youtub…

104,987 views
theaaronstory
May 15, 2024
Pixies, runes and magic │Falterstone prototype release #3

Coming up late with the updates on this website, and only now managed to get a moment or two to post. So here we go.

Few months ago, well more than a few, had this idea of a game somewhat reflective of a lot of things centering around being a broke/broken dev. And as things turned out the way they d…

5,684 views
Ed Welch
May 14, 2024
Screen space ambient occlusion in Merc Tactics

I wanted to improve the graphic quality for Merc Tactics by adding a SSAO shader and I looked into several techniques. The best quality implementation of this is GTAO. There is also ASSAO, which is used in the Godot engine. Unfortunately, GTAO is a bit too heavy weight and I want Merc Tactics …

126,598 views
AndreiFomin
May 14, 2024
From ASCII to Pixel Art and back

Hello everyone! I'm developing a new game called Coin-Op Vice on my old text-mode engine. However, this is a pseudo-3D (2.5D) pixel art game with perspective. It turns out that a character-based ASCII engine can handle this task, it just needs a couple of upgrades.

Upgrade number one: custom font

Ea…

5,528 views
Joey_JY
May 13, 2024
0513-Group meeting

Solve the remaining problems: adjustment of the details of the tilemap.

Ensure the next step:

Finish all the things about our game.

Redo the level.

Finish the website and GDD.

26,131 views
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