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Game Status:
Where is the game at today? I have nearly finished working on a major update. Customers are starting to ask about it. I'm a bit nervous about releasing it because I'm worried that people may not like it or that it will break parts of the game. But, that's what testing and early access i…
The month of November has been another hard month to get through. December will be harder and I can't afford presents this year.
I have been making mediocre progress on integrating Oculus Rift + Oculus Touch with my game. I wish my pace of development was faster, but life happened and this was a hi…
Yesterday I received my first payment from Valve for sales in the first month: $4,354.89
I debated whether or not to post the actual amount I received. Normally, I'd not want to share this (and I generally won't), but I think there is a bigger, more important conversation about game development fin…
Whew! That last entry was a long one and I was almost wondering if there's anything to add to the month of September. As it turns out, there is always lots to talk about :)
So, I launched my game. That was pretty cool. It's a first, and I feel happy and proud about it. I hold my head a teensy bit h…
So... I launched my game about a week and a half ago. Finally.
I remember the day I decided I wanted to make games. I was playing Commander Keen, as I always did when I was about 14 years old, and it dawned on me that *someone* had built this game in this universe. Someone had drawn these cute litt…
It's 10:15PM on Monday Night. I just launched Spellbound on Steam for the HTC Vive VR headset. This is not only the first game I've ever launched, it's a VR game. Pure craziness. I'm feeling a bit emotional about it right now because it marks the accomplishment of a lifelong dream, which has been s…
Alright. Spellbound is now up on steam. The release date is slated for September 5th, 2016. The game is being released in Early Access.
I'm nervous. The worst thing that could happen is that I release the game, get a ton of bad reviews, angry customers, and I make about 20 sales, which might as wel…
Lots of exciting news for this month!
HTC Meeting:
Last week I walked down to the HTC office for North America and tried to get a meeting with their VR people so that I could give them a demo of my game. On Monday, I had that meeting and it went very well.
Before going to the meeting, I sat down and…
I think for this month, I'm going to do something different and spend less time chatting about backend details and more time showing off some of my work in progress screen shots. Enjoy!
Sunset. It probably won't make the final cut, but I like the colors and tone this creates.
Water Puzzle: Players …
I'm feeling depressed. This is what happens when you run out of money and your project still demands more from you. This is a hard entry to write because there is so much struggle right now.
Last month I ran out of money. I had less than $1,000 in my bank account, and my monthly costs to stay in bu…
I'm close friends with the fellow game dev team upstairs on the 14th floor. Every time either of our teams has something to celebrate, we invite each other. We share in each others happinesses and struggles. We have a good camaraderie.
Today, I learned that Doug passed away.
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*sigh*
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Well, I've officially run out of money. (long pause for reflection)
This seems to be a common struggle and problem with indie game developers, and I'm not any different... Do I blame myself? Who else and what else is there to blame other than myself? Of course it's my fault.
I had about $500,000 at…
I feel that I may have invented/discovered something novel which nobody else has discovered/invented yet. It pertains to VR and the field is fresh. I believe that it's pretty significant and I want to share it with the world. However, I am really worried about patents. The worst thing that could ha…
Great news, everyone! Our game has been successfully greenlit! Thank you to everyone who voted and helped make this happen for us. Valve reached out to us by email and said that they're also going to send us a free HTC Vive Pre. Wow. Wow, wow wow. Our friends Ryan and Vic went to the VR Vision Summ…
Sorry for the shitpost, but I'm super SUPER excited. I could barely sleep last night. I've made a REALLY awesome discovery in VR which... kind of changes everything. I don't quite know how to describe it, but I know its effects already. I can't stop thinking about it. I'm obsessed. I'm excited. I k…
Double post day!!!
I rushed ahead of myself and just published Spellbound on steam greenlight. Yikes. I wanted to do a 2 minute game play trailer video, but I suddenly decided that the 8 minute reactions video is sufficient. The first 30 seconds of the video are sufficient to generate curiosity, th…
I've been procrastinating on writing an entry for the month of November due to some disappointments. I might as well get it out into the open. Before we get into that, I'd like to share some recent screenshots from the game:
End Boss Monster: He looks astonishingly large in VR
Read more
in slayemin's Journal
A few months back, I decided that I would be attending the "Seattle VR" conference. It was hosted in Bellevue. I didn't want to just be an att…
The weather was CRAZY in Seattle today. We had a severe wind storm come through and massive amounts of rain. At one point in the day, I was getting rained on sideways with blue sky above my head. …
She …
We don't actually have a booth at PAX this year. I wasn't able to…
We've got a few interesting things we're going to do with it
VR Hackathon:
Last weekend, Dan and I went to the Seattle VR Hackathon and met a bunch of awesome people. Seattle is going to be the capitol for all things …